Department of Geological Sciences & Geological Engineering
Miller Hall, Queen's University
I work at the intersection of new media, computation, and the geosciences. I am active in game design, urban sustainability modeling, GIS, LiDAR, terrain analysis, archean tectonics, and field data collection tool design. I have been active in geodesign (a 'new' field according to some) for about 20 years, using methods from human centered design to develop new methods in all of the above areas.
I currently supervise graduate students in geology and geological engineering. I also occasionally co-supervise students in Geography and Computer Science. I also supervise projects for the Course MSc program in geology.
My background is in geological engineering, structural geology, and archean tectonics. Since the early 1990's I've worked almost exclusively on rethinking how people work in and out of the field using new cartographic and 3d visualization tools including GIS, 3d modeling tools, game engines, and LiDAR capture and processing. I have strong personal interest in urban design, architecture, cognitive science, artificial intelligence, and game design and often bring these areas into play when carrying out research.
I've been very active in the GIS community in Canada, including multiple grants from the GEOIDE Network Center of Excellence, membership on the Research Management Committee of GEOIDE for many years, and partnerships with industry and with the Canadian military.
International Association of Mathematical Geologists
Association for the Advancement of Artificial Intelligence
(available on website)