CISC 486 Game Development
CISC 486 Game Development Units: 3.00
An introduction to 'engines' used in networked 3-dimensional games. Topics include game-engine architecture and components providing 3-dimensional rendering, physics simulation, sound, artificial intelligence and networking services.
Learning Hours: 120 (36 Lecture, 15 Group Learning, 69 Private Study)
Requirements: Prerequisite Registration in a School of Computing Plan and a minimum grade of a C- (obtained in any term) or a 'Pass' (obtained in Winter 2020) in (CISC 226 and [CISC 322 or CISC 326] and CISC 324 and [MATH 110 or MATH 111 or MATH 112]).
Offering Faculty: Faculty of Arts and Science
Computing, Mathematics and Analytics – Specialization (Computing) – Bachelor of Computing (Honours)
...STAT 486 . iii. Theory in Computer Science: CISC 422 ; CISC 462 ; CISC 465 ; CISC 467...
Computing, Mathematics and Analytics – Specialization (Computing) – Bachelor of Computing (Honours)
...STAT 486 . iii. Theory in Computer Science: CISC 422 ; CISC 462 ; CISC 465 ; CISC 467...
Concurrent Education Degree Requirements
https://www.queensu.ca/academic-calendar/education/concurrent-education-program/degree-requirements/
...3.0, CISC 102 /3.0, CISC 203...485 /4.5, HIST 486 /4.5, RELS...