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CISC 110 Creative Computing

CISC 110  Creative Computing  Units: 3.00  

Introduction to fundamental programming concepts in the context of visual, interactive media. Students may develop applications in any domain (e.g., fine art, education, commerce, physical or social sciences) while learning about algorithms, program design, logic, program control flow, functions, testing, etc.
NOTE Sufficient preparation for CISC 121; alternative to CISC 101 and CISC 151.
NOTE With permission of the School, students with programming experience may take this concurrently with CISC 121.
LEARNING HOURS 120 (36L;84P).

Requirements: Prerequisite None. Exclusion APSC 142; APSC 143; CISC 101; CISC 151. One-Way Exclusion May not be taken with or after CISC 121; CISC/CMPE/COCA/COGS/SOFT at the 200-level or above. Note No computing or art background required.  
Offering Faculty: Faculty of Arts and Science  

Computing

https://www.queensu.ca/academic-calendar/arts-science/schools-departments-programs/computing/

...110 . Students without programming experience should take either CISC 101 or CISC 110 or CISC...