CISC 226 Game Design Units: 3.00
An introduction to techniques for designing elementary computer games. Topics will include game development tools and processes, principles of game design, game prototyping and game evaluation.
Learning Hours: 120 (36 Lecture, 60 Group Learning, 24 Private Study)
Requirements: Prerequisite Level 2 or above and a minimum grade of a C- (obtained in any term) or a 'Pass' (obtained in Winter 2020) in CISC 124.
Offering Faculty: Faculty of Arts and Science