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Computing students flex creative muscles

  • [Spencer Delaney]
    Spencer Delaney, who will begin his studies in the School of Computing this fall, travelled from Brockville to attend the Creative Computing event. He had the opportunity to try a project developed by current students Liam Collins, Stefan Eylott and John Ledale.
  • [Music orb]
    Fourth-year student Tom Henbest (left) checks out the sound orb project developed by Kevin Laporte, Artsci'17, (right) and Amanda Baker.
  • [Alice Volinksi and Derek Sanders]
    Alice Volinski, Artsci'18, and Derek Sanders, Cmp'17, participate in the sound art project "Wave Walk" developed by Rui Jie Wang, Maddie Peters and Emma Irwin, students in the Computing and the Creative Arts course (COCA201).
  • [Joseph Landy]
    Joseph Landy, Cmp'18, tests a game where all of the interaction occurs through natural and intuitive hand gestures. Students Mallory Ketcheson, Bernard Cheng and Jordan van der Kroon developed the game titled "Corgi Defense."

“That’s really neat” was a common refrain overheard in the Biosciences Complex on April 1 as undergraduate and graduate students showcased their work at the annual Creative Computing: Art, Games, Research event hosted by Queen’s School of Computing.

The hands-on demonstrations, presentations and posters spanned a variety of topics including game design and technology, computing and the creative arts, human-computer interaction, and more.